
It feels like it could be a bit too random and swingy with victory going to the player who had the best luck rather than the most skill.Īs previously mentioned the K.I.S.S approach to Skirmish makes it an easy way to bring someone into the hobby. The Dangerous Hunt battleplan featuring a roaming Endless Spell is the weakest battleplan for me. No, “both players draw” conclusion, it just assumes that one player will win in one of the two ways listed. Treasure Hunt does not give a players a way to resolve a tie at the end of its fifth round. Then the more traditional objective based battleplans like Hold The Centre and Sweeping Assault also seem like they will be fun to play. Plans like a Clash At Dawn and The Ritual look like they could lead to some very interesting and unique games. You have your basic kill all of the things with A Time For Heroes.

The seven Skirmish specific battleplans included in White Dwarf look like a mixed but fun bag. It keeps things focused on the small Warbands fighting to control objects of power and complete objectives away from the huge battles that require full armies. Other things from base Age of Sigmar that have been pulled out of Skirmish are command abilities that affect battleshock tests, things that summon units during battle, Realm of Battle rules, Realm Spells and Endless Spells. All of the available Allegiance Abilities, Command Traits and Artefacts of Power are included solely within the Skirmish rules. There is no trawling through endless lists of artefacts of power abilities and their ilk here. The new Skirmish continues in this tradition with some tighter but understandable restrictions. You have a handful of miniatures on the table and the amount of upgrades and extra abilities players have access to is greatly reduced. I liked original Skirmish a lot because it is was a great way to introduce people to Age of Sigmar.

There is a nice tease for campaign rules to come at a later date and hopefully we’ll see further updates after that. The old Skirmish rules were from back in the heady days of original Age of Sigmar and have long been in need for an update. Each issue promises new rules supplements with one of the first for Age of Sigmar being this update to Skirmish. Included as part of the new format for White Dwarf which is bringing the magazine ever closer to how it used to be. Brand spanking new Skirmish rules for Age of Sigmar! The January issue of White Dwarf contained a nice little surprise for me.
