

Over the course of the game, other colonists can join, by walking onto the map from the border, falling in from their own pods via an event, be discovered in cryptosleep sarcophagi, captured and recruited or bought from slave traders. In addition to being clothed, equipment, supplies and materials will be dropped with or near the starting point, or scattered around the map, depending on the scenario. For example, colonies starting as New Arrivals will be outfitted with synthread clothing, while New Tribes will be outfitted with tribalwear. Upon generation of a new colony, starting characters will have varying equipment. of colonists, starting equipment, etc.Ĭolonists may be dropped in escape pods on the map or start off standing. There are 4 default scenarios, in addition to the ability to create/ download more.Įach can have different attributes, e.g. It may be difficult to even survive the start without certain skills, and future colonists may not join for a while. Such information is important to consider when creating the first colonists for the new colony. Each backstory has different effects on the colonist, such as increasing/decreasing stats and disallowing certain tasks. Each story has a short description to go along with it, detailing a portion of the colonist's past. Each colonist will have one or two backstories, teenage character will usually only have one due to their young age.
